#include "EmptyPlayer.h"

EmptyPlayer::EmptyPlayer() :
	m_creature( 0 )
{}

EmptyPlayer::EmptyPlayer( Creature* creature ) :
	m_creature( creature )
{}

EmptyPlayer::~EmptyPlayer() {}

Creature* EmptyPlayer::GetCreature() const {
	return m_creature;
}

void EmptyPlayer::SetCreature( Creature* creature ) {
	m_creature = creature;
}
